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Software Description: Click here This new version provides a complete solution for modeling , animation , rendering and compositing 3D game developers, film and motion graphics. One of the greatest Autodesk softwares of all time. The best modeling and rendering software of the world 3ds Max is an immensely powerful program with an infinite number of features and capabilities that require time and practice to master.
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Software Description: Click here This new version provides a complete solution for modeling , animation , rendering and compositing 3D game developers, film and motion graphics. One of the greatest Autodesk softwares of all time. The best modeling and rendering software of the world 3ds Max is an immensely powerful program with an infinite number of features and capabilities that require time and practice to master.

However, it is intuitive enough so that one can understand the basics relatively early, especially if you use the Factory 5 Training Hub. And it is that the possibilities offered are fantastic. Part of the beauty of the design process, of course, is that there is always room to improve the way you work and analyze what you create. You can check the System requirements here if you have any doubt.

Vehicles created in CivilView now support the 3ds Max physical material. Divide the big scenes To render large scenes, such as cities, try to split the scene into different areas that are saved individually in a different 3ds file, and then render them together at the end. Use the Xref object to join them so you can work in each area without losing performance when dealing with scenes with a lot of geometry. Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.

Play with Geometry When you model in 3ds or treat with geometry, always use a 1: Use layers and the Group function to group multiple elements, and when you do repetitions of the same, create instances instead of full copies.

In this way, when you perform a geometry or a material change on an element, all instances will also change accordingly. Populate Use the program fill function to place large groups of people in your scene from the built-in library.

They are preanimated for slight movements of the body when they are still or to walk, if they are placed along paths and have a complete texture.

Model only what you need. Always use a linear workflow when rendering You will get better lighting and light fall in your renders with a linear workflow. Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene. Efficiently model Move your camera to select the desirable views and frame shots before entering detailed modeling.

In this way, you will only need to model what the camera can see and it will save you a lot of time. This will also help avoid the temptation to want to exhibit all your meticulous modeling in a wide-angle, unrealistic image that attempts to capture the entire scene.

Instead, try using narrow angle lenses, and if you need to include more of the scene, pull the camera back and use the clipping plane to crop foreground elements from the view. Try using low resolution models as a basis to test your lighting. High-resolution models will reduce the speed of rendering time, so you should not set too much light in the scene. Use only one light, then carefully add more lights one by one, depending on what you see in the test renderings to avoid messing up your lighting effect.

Efficient 3D animation. Embrace real world photography The Rendering software allows endless adjustment of camera and environment settings to bypass photographic limitations of the real world in order to protect a very specific image, but doing so will invariably result in a clearly CGI aspect. If you adopt the philosophy of trying to reproduce a real photograph, your images will begin to acquire a photographic quality. Render Z-Depth When representing illustrations, make the most of the rendering elements.

Z-Depth is ideal for creating atmosphere in Photoshop. You can use the software to generate Z-Depth with the Photoshop color picker to select areas behind the buildings.

This allows you to paint clouds and fog to add atmosphere. It is possible to use Volume Fog of 3ds Max to achieve similar atmospheres. Now works with most major renderers. Create realistic objects Look to the world around you for clues about how different materials and surfaces behave under different lighting conditions. You will rarely find completely pure blacks or whites in the natural world, so avoid using the pure black RGB value of 0, which will absorb all the light, and the pure white RGB value of , which will reflect all the light.

In the same way, you will rarely find a physical object with sharp edges. Soft degree edges allow an object to behave more realistically under its light source. Soft angular edges. Morph visible seams by blending as many as six materials applied to an object.

Use realistic lighting Base your lighting settings on real-world environments and the texture and color of your material will seem much more convincing to you. Take a picture in an environment similar to the one you are rendering in automatic mode and consider the shutter speed, aperture and ISO speed used by the camera. Now you have essentially set up a lighting setup that uses real-world values, and you can adjust the settings of the physical camera to control the lighting as you would to take the actual photograph.

You may still have to add fill lights around the scene to highlight certain elements, but their intensity will now have a realistic base, and will prevent a large explosion.

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