AUTODESK MAYA [Intel x64-Crack] [2015.EXT1]

Add the github. Remember to include at minimum the Open GApps installer debug log and if applicable a logcat. The Open GApps Project is an open-source effort to script the automatic generation of up-to-date Google Apps packages.
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Arnold for Maya 1.2.6.1

My older Free tools can be found below: Buy me a coffee so that I can stay up late coding more tools! He mentioned a couple of reasons why he usually doesn’t, even though he uses the lightbox feature all the time when animating in 2D.

I realised I feel the same way about any 3D ghosting solutions I’ve tried. One problem is that they slow the scene down usually, and another is that they are not that easy to see in the viewport, usually being a faded version of the mesh or a wireframe of it which doesn’t read very clearly. Then the penny dropped for me – 2D animators don’t see the fully shaded character in the lightbox when animating, they see only the lines they’ve drawn, so the spacing is a lot easier to see.

So I set about writing a tool that will give an outline of the character rather than a fully shaded one when ghosted. It’s also a little different in that the animator just ghosts specific frames rather than having something heavy that’s constantly updating in the scene, for my workflow at least this is preferable.

I showed this initially in a 30 second video here and was amazed by the amount of response from animators around the world. Many thanks to everyone for their comments and emails about it. Please watch the video above so that you know how best to use it.

I hope people find it useful, I know for me it’s helping me see the spacing in my animation in a whole new light since I’ve started using it in my animation workflow. Happy animating! Update 1. I got an email from Sean McLaughlin formerly an animator at DreamWorks, currently teaching at Ringling College, Florida saying that he really likes the the tool and asking if it was possible to incorporate multiple frame ghosting all at once.

I thought it was a great suggestion and it was pretty straightforward to implement so I’ve added it in. See it here So now if there isn’t a range of keys selected the tool works the same as before, if there is a selected range though each frame will get a ghost. I’ve now added a new function to the tool which makes it much faster when working with multiple characters in a scene. Please watch the video here for more details. I’ve added a new function where it will ghost only the keys in a selected range if a controller is selected.

Added new ‘replace’ mode. With this enabled only one ghost exists at a time and each new one replaces the old one. Handy for polishing animation. Added Create Tracker function – see video here to see how best to use this. Minor tweak to code to suit UI changes in Maya Video demo here. Video on that here.

Update – 03 March – I’ve added two new features – attach to camera mode and reduce detail mode. See this video for more details. Thanks to 3DTotal for featuring my ghosting tool on their site! Essentially it allows you to create bookmarks for specific frames in the timeline and quickly jump between them, like the timeline markers in Cinema 4D or After Effects do.

You can also store the markers in the scene file and even copy them to a different scene if needed. Please watch the above video to see how to use it effectively. Update – I’ve added a small but useful extra function to this – if you hold CTRL while clicking on a marker it will set the timesliders Start range to that frame and if you hold ALT while clicking on a marker it will set the timesliders End range to that frame.

This is a tool I wrote to help speed up my animation workflow with iAnimate character rigs. Several of them have a very useful ‘box’ control for the hand with attributes like ‘fist’, ‘curl’ etc, that allows you to pose the entire hand in addition to the individual FK controllers for each knuckle.

This can speed up blocking out the main poses and you can then customize the poses with the individual controllers on top of that. One issue I ran into though, is that when you get to the polishing stage it’s a little confusing to work in the graph editor as the fingers are being controlled by two different things.

So, what my tool does is look at the current pose of the fingers, zero out the box controller attributes and then restore the pose so it looks identical, but is now being created solely by the FK controls. This makes it easier to polish the curves as you are only dealing with Rot X,Y,Z for each joint. The tool will work with any of the iA rigs that are set up like this, currently that includes Dennis, Hero, Jane, Sheldon and Scarecrow.

Here’s a short video showing how to install and use the script. It’s now completely automatic and will match the poses for an entire animation in one click, but there are a couple of things to be aware of so please watch the video before using it on your shot!

Arnold for Maya 1.2.6.1

Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Out of core geometry and textures Redshift’s efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. Global Illumination Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI. World-leading performance Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds faster renderer. Proxies The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes.

VIDEO: Maya Autodesk

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